Post by dorothywasright on Dec 7, 2018 10:54:32 GMT
Go to Files > Load Texture Map. In the Texture Mult. panel select "Pic" in order to choose the tiling ratio from the selected image, than you can increase or decrease tiling with PageUp/PageDown buttons on the keyboard. I hope it helps.
Thanks for reply. I tried it. Now I can see non square texture tiled correctly, what is great, but the problem is, That Rizom is still using the square ratio for packing... It means, if i unwrap everything now, then I would have to stretch UV space by /2 in one direction to get the correct result.
Post by dorothywasright on Dec 7, 2018 13:19:12 GMT
I don't understand what you're trying to achieve but in general you have to work with square UVs. What you can do is create a 1000x1000 px (or any dimension you want) image with Photoshop, Gimp or whatever and than place your non square texture in the middle, apply to your 3D object with 1:1 tiling.