RAMWolff
New Member
Newbie but loving this so far.
Posts: 37
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Post by RAMWolff on Mar 5, 2018 16:29:33 GMT
Hi, Very new here. Quite impressed so far. I've been using Ultimate Unwrap Pro and it's a nice enough program but I'm very picky about my UV's and just found allot of the tools outdated as well as the UI. I work part time in the small cottage industry of Poser / DAZ Studio and create clothing from time to time and want to get better at it but one of the banes of my existence is making UV's as I always hate how they turn out from ZBrush and while I get a better unwrap from Ultimate I'm still not liking the over all look, so texturing in Photoshop can be a real PITA. What I'm talking about it right now are a pair of pants I made in ZB and unwrapped in Ultimate but the tops and bottoms of the UVs are, of course, unwrapped to follow the shape of the figure they were made for but I don't like that. I wanted them to be straight on the tops and bottoms were I have material zones set up for Waistband and bottom cuffs. I've sort of figured it out on my own but wanted to reach out in case there was a good video tutorial out there to show me some tips and tricks to get my clothing UV's a straight vertical and horizontal as possible to make texturing a bit more of a joy! A quicker question. I'd like to set up my keyboard shortcuts with my mouse to be more like Silo using the Shift/Ctrl/Alt with the LM button to rotate, pan and zoom. Tried it but the dialog allows me to select but not change anything. Currently I am using the month evaluation license so perhaps that's a restriction? Thanks so much Richard (Wolffie)
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Post by eric on Mar 6, 2018 5:11:29 GMT
Please have a look at the constrain edges tools at the top of the toolbar. Select the edges you would like straightened, then choose constrain, either vertical or horizontal. The edges should change color now. Then click optimize. Let me know how that works for you.
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RAMWolff
New Member
Newbie but loving this so far.
Posts: 37
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Post by RAMWolff on Mar 6, 2018 15:41:42 GMT
Yes, that's what I figured out but one thing I noticed is that when I exported the pants and then brought them back the next day, after importing them into DAZ Studio (as they were exported quite large from Unfold and I had to use the Translation tools and Scale tools in DAZ to get them the right size for the figure they were made for) all the edges were now a bright orange color. I took them back into ZBrush and welded them back and they were fine after that.
SO my continuing quest to understand how this program works are:
1) Does the program export at the same size they were brought in at? I would think so. 2) When I tried to weld from within the Unfold the process really messed up the obj so undid that and welded in ZBrush. So how does one properly weld within Unfold without the obj getting mangled or the layout of the verts kept as intended? IT was quite strange. Did it a couple of times to make sure but yup, the welding process really made the mesh look very OFF to me. I wish I would have taken a screen shot of the before and after! 3) Are there ways to unfold a pair of pants to have them done with a very straight vertical and horizontal layout?
Thanks so much!
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Post by Remi Arquier on Mar 6, 2018 16:17:14 GMT
Hi Wolffie,
You mean that after importing into DAZ Studio then exporting to Unfold3D you get all polygons detached (all edges are seam edges) right?
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RAMWolff
New Member
Newbie but loving this so far.
Posts: 37
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Post by RAMWolff on Mar 6, 2018 17:00:10 GMT
OK, got the very very straight layout done and it looks amazing and was so easy to texture in Photoshop but still wondering what happened with the welding thing.
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RAMWolff
New Member
Newbie but loving this so far.
Posts: 37
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Post by RAMWolff on Mar 6, 2018 17:03:25 GMT
Hi Wolffie, You mean that after importing into DAZ Studio then exporting to Unfold3D you get all polygons detached (all edges are seam edges) right? Hi, After I exported from Unfold and then the next morning reimported I got that. Now this could be something I did, I can't remember, my old brain and working with Unfold, ZBrush and DAZ Studio and a little bit in Ultimate Unwrap, something happened along the way. I just know that when I tried to weld the object in Unfold it went all wonky on me so rewelded in ZBrush and all was fine. I just hate doing that in ZBrush because the folks that write the code there haven't put in way to retain the material zones I set up so had to redo those. Luckily there are only three of them but still a PITA! lol
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Post by Remi Arquier on Mar 6, 2018 17:26:32 GMT
Thank you. However I need to know exactly your file's workflow to find the link that create the problem.
What I understand is that one of your software detach all UV polygons but I don't know which one.
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RAMWolff
New Member
Newbie but loving this so far.
Posts: 37
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Post by RAMWolff on Mar 6, 2018 18:36:35 GMT
Hmmm, I'm not thinking it's your program. I did have to do some adjustments on the obj to fit the figure better so used the GoZ bridge from DAZ Studio to ZBrush, fixed it and then brought it back into DAZ, exported that and reopened it in Unfold and it was fine. So not sure what happened yesterday. Weird!
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RAMWolff
New Member
Newbie but loving this so far.
Posts: 37
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Post by RAMWolff on Mar 7, 2018 0:41:31 GMT
OK, here is an example of the orange lines along the edges. I can't use the Shift key to auto select a line of edges in either direction. So not sure how I can fix my mesh within Unfold. I've tried various ways but the "socks" get to be a jumbled mess. I created these in ZBrush a while back. I'm assuming these are not welded? If this is not what's going on I have no idea how to fix this from within Unfold. Please advise. Thank you!
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Post by Remi Arquier on Mar 7, 2018 10:54:41 GMT
Hi Richard,
Some programs separate all UV polygons. The program you used for this one do this.
You may try this:
- Go in island mode (press F4) - Select all islands of one single sock. - Use "Weld across islands" (Ctrl-W)
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Post by eric on Mar 7, 2018 15:07:16 GMT
That is strange behavior, so is it the export from Daz Studio that caused all faces to become detached, or was it ZBrush? I have never encountered this issue with Daz Studio obj export so I am curious.
If there is a more specific Daz Studio workflow question, please feel free to describe your problem to my wife Bobbie25 at daz 3D. Just send her a PM via the forums, make sure to tell her your nick at DAZ3D.
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RAMWolff
New Member
Newbie but loving this so far.
Posts: 37
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Post by RAMWolff on Mar 7, 2018 18:25:13 GMT
Oh, I know Bobbie, friends with her on Fb too. I didn't know she used Unfold too.
Thanks Remi, next time I run into this issue I'll try your suggestion. As it was I got impatient and brought the socks back into ZBrush and welded them there and re-exported and brought them back into Unfold and they were fine to continue tweaking the UV's.
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Post by eric on Mar 7, 2018 18:45:42 GMT
Oh, I know Bobbie, friends with her on Fb too. I didn't know she used Unfold too. Thanks Remi, next time I run into this issue I'll try your suggestion. As it was I got impatient and brought the socks back into ZBrush and welded them there and re-exported and brought them back into Unfold and they were fine to continue tweaking the UV's. She doesn't use Unfold3D, but I do have her laptop licensed as my secondary in case she needs to use the desktop for simulations so workflow doesn't get interrupted. Either way, Message her on Facebook too
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RAMWolff
New Member
Newbie but loving this so far.
Posts: 37
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Post by RAMWolff on Mar 7, 2018 18:52:08 GMT
Hi Richard, Some programs separate all UV polygons. The program you used for this one do this. You may try this: - Go in island mode (press F4) - Select all islands of one single sock. - Use "Weld across islands" (Ctrl-W) OK, weirdly enough, after installing the Dev version for more keyboard options, I brought in my "footsocks" obj and this was happening again. Weird all over the place but here is the results. I don't think it should look like this!
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RAMWolff
New Member
Newbie but loving this so far.
Posts: 37
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Post by RAMWolff on Mar 7, 2018 18:53:50 GMT
Oh, I know Bobbie, friends with her on Fb too. I didn't know she used Unfold too. Thanks Remi, next time I run into this issue I'll try your suggestion. As it was I got impatient and brought the socks back into ZBrush and welded them there and re-exported and brought them back into Unfold and they were fine to continue tweaking the UV's. She doesn't use Unfold3D, but I do have her laptop licensed as my secondary in case she needs to use the desktop for simulations so workflow doesn't get interrupted. Either way, Message her on Facebook too OH, are you on the DAZ forums then? I'm RAMWolff there in case you are!
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