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Post by eric on Mar 8, 2018 1:20:12 GMT
Yes I am there but I don't really use their forums.
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RAMWolff
New Member
Newbie but loving this so far.
Posts: 37
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Post by RAMWolff on Mar 8, 2018 16:54:41 GMT
Ah, OK! :-)
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RAMWolff
New Member
Newbie but loving this so far.
Posts: 37
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Post by RAMWolff on Mar 8, 2018 17:22:53 GMT
So from a few posts up where I did the Ctrl + W to weld you saw the mess that created. I found a work around to keep things from going wonky like that. I have to painstakingly go through and select just the interior verts and leave ALL the edges out and then use the W command that works fine. I tried to find a more automated way to leave out just the edges of the UV but I can't find one.... see the screen grab to understand what I'm talking about. The interior edges of the top UV are all now welded but the edges are not and the bottom UV is still unwelded. Seems just about every thing I bring into the program is unwelded. Is there an import/open option to make sure that objs are welded upon import?
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Post by eric on Mar 8, 2018 21:43:09 GMT
What exactly are you exporting from, DS?
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RAMWolff
New Member
Newbie but loving this so far.
Posts: 37
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Post by RAMWolff on Mar 8, 2018 23:43:01 GMT
Nothing. I just look at the obj's to make sure they are fitting the figure I've made them for. I'm exporting from ZBrush and Ultimate Unwrap 3D Pro and when I figure out a way to export UV MAPS from Unfold I'll probably stop using Ultimate. I've not found a way to do that yet. DAZ Studio DOES have a new tool plugin called UV Tailor and it has an export option with various sizes but no way to export with color ID's and I'd really like that. Unfold I guess doesn't have a way to export UV Maps yet? Is that being worked on? If it does have a way the only thing that I could find was the Export dialog but from what I can see there is no option to export a UV Map so I gave up and just used UV Tailor as I'm really beginning to suspect that the unwelding issue is from Ultimate Unwrap.
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RAMWolff
New Member
Newbie but loving this so far.
Posts: 37
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Post by RAMWolff on Mar 9, 2018 2:42:16 GMT
Hi Again, Well this time I didn't take my pants into any other program but brought them back into Unfold and they are unwelded again. So is this a BUG in your program that you folks didn't catch? Very strange. Not sure if this will work for me. As much as I like allot of the tools the UI is sort of confusing as most of the vids out there showing me how to do this and that are from previous versions and it's hard to get anything that's current that really shows me how to make this all work in my favor. Like for instance the author of one of the more informational vids out there showing how to break down and map a chair (it's like 20 minutes) shows his UI and there are two icons missing from my set up under the Selection tools, thre was one with squiggly lines and the other looked like two curved arrows or lines, one red, one gray. He used those allot. I'll upload the screen grab from his YouTube video.. You guys need allot more user friendly documentation before I fully take the plunge. here is the vid... youtu.be/_pbFA2JUHMU
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Post by eric on Mar 9, 2018 3:47:03 GMT
I can tell you it is not a bug with unfold. I map 100s of models minimum, per year and since using Unfold I have never had the issues you are showing happen. Most likely the culprit lies in the way you are exporting those models, or a problem in the .obj files themselves.
As far as tutorials go, there are several online to study from. Also, each tool does have tool tips with a brief explanation of what that particular tool does.
What would be really helpful is to describe the workflow you are using, from start to when you are ready to import into Unfold3D.
What modelling application are you using? What export options are you using on exporting? I notice your models contain UVs already, are you mapping them in your modelling application or are you using a seperate 3rd party UVMapping program before you import into Unfold3D?
This info is important for Remi or other people trying to help you with the issue, so please supply as much of your workflow as you can, thank you!
In reply to those extra icons, those look like they are from the old version 9, which isn't supported anymore.
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RAMWolff
New Member
Newbie but loving this so far.
Posts: 37
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Post by RAMWolff on Mar 9, 2018 15:35:32 GMT
My work flow is actually pretty easy. I work 100% in ZBrush for creating my models and then export them. They use Cinema 4D export sizing so that's what I stick with. I then bring the model into Ultimate Unwrap 3D to polish up UV's (if needed) and create the material zones and add in color ID's since ZBrush doesn't do that yet and then into DAZ Studio to make the magic happen with rigging and what not.
It's a shame you removed those to icons in the Selection area, they seemed quite useful rather than depending on keyboard shortcuts or drop down menus. I'm older so getting my brain to work with keyboard shortcuts is limited and drop down menus are often more clicks than necessary. Be nice to have those put back or an option to activate them for those that need quick click options.
Also, be nice to have the UI a bit more customizable. Reading tabs on their sides to see which dialog I want open is a bit of an eye strain. Just thought I'd put that out there. Adobe has a good set up that when your done with a dialog it slides away with an icon to represent the tool. You also have the ability to pin it so it stay open.
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Post by eric on Mar 9, 2018 21:23:00 GMT
So I,m going on a limb here, I believe Ultimate Unwrap is causing the problem. I have used native obj export and also riptide export from Cinema4D, neither show these issues. I also use the Cinema4D-->Unfold3D exchange plugin and still do not see this issue. I also crreated a simple mesh in ZB and exported, imported to Cinema4D, and tweaked UVs, then re exported and opened in Unfold3D, no errors at all.
I don't actually work for Unfold3D, I am just a user like you trying to help.
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RAMWolff
New Member
Newbie but loving this so far.
Posts: 37
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Post by RAMWolff on Mar 11, 2018 16:11:59 GMT
Hmmm, OK, probably. The author of Ultimate has been doing updates lately, perhaps there is a bug or a new feature that he introduced and that is causing the unwanted unwelding of meshes upon export.
If Unfold had a way to assign color ID's to what would be the material zones on the mesh I'd probably be able to drop Ultimate at this point since the other day I actually took a mesh and imported it as a mesh and not a UV and unwrapped it to my liking. So I'm "getting it" but the color ID's are important, esp when exporting maps since I bring them right into Photoshop and if there is nothing telling me where my various areas are and all I have is a black and white map then I have to go and count the rows of polys that delineate the separated areas which can be time consuming if there are allot of connected material zones. Not sure if there are any feature requests for a way to export Color ID's for Unfold?
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Post by eric on Mar 11, 2018 20:18:38 GMT
If it is colored UVs you are looking for, have you considered using Cinema 4D to do it for you?
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RAMWolff
New Member
Newbie but loving this so far.
Posts: 37
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Post by RAMWolff on Mar 13, 2018 23:15:30 GMT
HAHAHAHA No, I don't have a $3500.00+ dollars lying around! LOL
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Post by eric on Mar 14, 2018 4:58:57 GMT
My work flow is actually pretty easy. I work 100% in ZBrush for creating my models and then export them. They use Cinema 4D export sizing so that's what I stick with. I then bring the model into Ultimate Unwrap 3D to polish up UV's (if needed) and create the material zones and add in color ID's since ZBrush doesn't do that yet and then into DAZ Studio to make the magic happen with rigging and what not. It's a shame you removed those to icons in the Selection area, they seemed quite useful rather than depending on keyboard shortcuts or drop down menus. I'm older so getting my brain to work with keyboard shortcuts is limited and drop down menus are often more clicks than necessary. Be nice to have those put back or an option to activate them for those that need quick click options. Also, be nice to have the UI a bit more customizable. Reading tabs on their sides to see which dialog I want open is a bit of an eye strain. Just thought I'd put that out there. Adobe has a good set up that when your done with a dialog it slides away with an icon to represent the tool. You also have the ability to pin it so it stay open. I see, I thought you were using Cinema 4D from the above post, my apologies!
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RAMWolff
New Member
Newbie but loving this so far.
Posts: 37
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Post by RAMWolff on Mar 14, 2018 15:22:35 GMT
It's OK. LOL. No, ZBrush uses that export type to export it's models so I use that in DAZ Studio to keep things importing and exporting correctly!
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RAMWolff
New Member
Newbie but loving this so far.
Posts: 37
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Post by RAMWolff on Jul 9, 2018 19:09:03 GMT
OK, resurrecting this older thread. I need help as I want to completely squarify my UV's for a nice sharp texturing experience. With the new layout and having been away from this program for a few months now I'm at a loss. Here is a screen shot of the UV's currently, I want them squared so that the seams and layout can be easily textured in Photoshop. I did this with my longer pants a while back but the tools, as mentioned, are not where I expect them to be. Hopefully if you guys make a boat load of money and can hire more folks perhaps you can make the UI fully customizable. I know you mentioned you would have to basically rewrite allot of the code but you have an older user here that has enough issues with remembering things and now what I did learn, allot of it is no longer useful so I feel stuck! Here is a screen grab of the UV's I want to know what tools to use to align the horizontal and verticals to be as straight up and down and across as possible. I did try by the way but the Verticalize and Horizonalize, when I select an entire row of edges does not straighten them in a nice row but they are kept where they are and straightened so I get this very jagged effect which is not what I want. The other image is a reduced size from my full length workout pant which I created in your program... see how nice that looks? My experience with how this older UV mapped shorts are very jagged and ugly in final renders in DAZ Studio. I've tried every trick I know to get them looking awesome in renders but so far they look horrible and I'm at my wits end so my next thing is to just re UV map them to be similar to my pant so there is a nice solid flow and hopefully no more jagged render issues. Thanks so much Richard Attachments:
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