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Post by Shane on Jul 20, 2016 3:51:56 GMT
Hi, I'm testing the demo to see if I can use Unfold in my workflow, which is currently Solidworks-MOI-(Unfold)-C4D. Unfold works great on simple parts, but on more complex geometry I alsways seem to get topology errors on import. Is there a best practice for mesh that I need to be aware of? ie - ngons quads or triangles (which is best)? - is there a max number of sides to an Ngon before it's an issue in unfold?.
I understand that Unfold has no re-topo tools, but I do have some control over meshing so would like a better idea of how I can avoid these issues. thanks
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