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Post by Hero3DI on Oct 31, 2017 11:22:23 GMT
Dear support, Currently using the trial version of your product to see if it fits our workflow. At this moment we're really excited, only that there is one small problem that we're encountering; Here is our unfold, really amazing that the tiles are all the same size and how fast it went (30s from exporting in 3Ds Max via the bridge tool and then clicking on unfold & optimize). So, it was only very exciting to see how it looked it in 3Ds Max. As you can see, the tiles are a bit all-over-the-place. They're flipped, rotated, et cetera. I would like to fix this fast in Unfold3d, but I don't know if that's possible. You can't really see it in U3D (unfold3d for short) because there is only squares and not uv-squares. So maybe that a good thing to implement in the near future. But I'll guess that I can change this inside 3Ds Max by placing an unwrap modifier on it. Thanks in advance, Hero
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Post by Hero3DI on Oct 31, 2017 11:23:20 GMT
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Post by Remi Arquier on Oct 31, 2017 12:00:57 GMT
Hi, Thanks for you feedback. You may use a dedicated textured grid with numbers instead of the classic checkboard: It will help you to orient and place your islands directly inside Unfold3D. You can activate that texture using the verticals buttons on the left of each viewport. Have a look at the screenshot to see which toggle buttons are down. Is it answering to your needs ?
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