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Post by dustinbrown on Dec 26, 2018 21:15:22 GMT
Two questions:
1) Is there a way to select points with soft selection falloff?
2) Is there a way to perform non-uniform scale operations on selections?
Thanks!
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Post by dustinbrown on Dec 26, 2018 23:03:37 GMT
One more question. Is there a way to save a file that preserves pinned points and edges marked as constrained horizontal/vertical?
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Post by hansolocambo on Jan 17, 2019 2:28:41 GMT
+1 for non uniform scale. I find that to be a huge flaw in this unwrapper. I'm jumping from RizmoUV to Maya way too often because of this little, so obvious thing I can't do : X or Y scaling instead of uniform scaling. Rizmo most definitely needs that.
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Post by dorothywasright on Jan 17, 2019 15:11:03 GMT
Hi dustinbrown , to perform a non uniform scale: - Select the shell with F5 - Scale your shell while pressing the Shift button on your keyboard Regarding the other question, saving the .obj file preserves the pinned points and constrained edges unless you edit the .obj with other softwares. I hope that helps, Cheers
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Post by dustinbrown on Jan 24, 2019 21:35:35 GMT
Thanks!
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Post by Remi Arquier on Jan 25, 2019 14:39:05 GMT
For the soft selection, try the "Proportional" panel
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Post by dustinbrown on Mar 20, 2020 20:49:30 GMT
Thank you again!
I would like to suggest a way to quickly adjust the radius for this without having to reach over to the right panel every time. CTRL+RMB Drag feels (to me) like a familiar way of doing this from other programs. This would also be useful for drag, spread, and pinch edit modes.
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