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Post by optimaforever on Aug 22, 2018 17:16:01 GMT
Hello, I'm trying RizomUV for the first time and don't understand how to get rid of the borders. When importing my mesh, nearly all the edges are considered borders. I tried to weld the edges but this doesn't work. Attachments:
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Post by Remi Arquier on Aug 28, 2018 16:13:58 GMT
Hi
You have a problem with mesh export. Did you try to use "Load" instead of "Load UV" ?
Which 3D software exported this mesh ?
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Post by optimaforever on Aug 29, 2018 13:18:35 GMT
Bonjour Remi, Thanks for your reply. I used Sketchup Pro 2018, with the plugin QuadFaceTools, export as obj. QuadFaceTool is a plugin that allows Sketchup geometry (tris) to be handled as quads.
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Post by Remi Arquier on Aug 29, 2018 13:44:16 GMT
Bonjour It seems that the plugin export all polygons detached. The problem doesn't come from RizomUV. You should contact the plugin author and ask to them. Best
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Post by optimaforever on Aug 29, 2018 16:08:38 GMT
Yes, I had understood that. But isn't there a function in RizomUV that can reattach the mesh?
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Post by Remi Arquier on Sept 3, 2018 10:37:08 GMT
Unfortunately no. But It is in our TODO with important priority.
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