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Post by ChrisGFX on Sept 2, 2017 8:44:26 GMT
In stable version it does not opens FBX, program crashes. OBJs were opened as non UVed file but they are UVed. The FBX files were created with Unfold stable version.
I tried to load the FBX in 10.15 and it loads fine. The OBJ ist still loading but not UVed. Is it possible that it is not loading anymore because it has some topology erros? Thats would be weired because FBX is loading fine.
Chris
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Post by Remi Arquier on Sept 2, 2017 14:08:24 GMT
Thanks Chris
Can you be more precise when you said "The OBJ ist still loading but not UVed". Do you mean that the OBJ is loaded without the UVs inside ? Yes, that could be the case, the version 0.10.16 is more verbose, it could help to determine the cause of the loading problems.
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Post by eric on Sept 4, 2017 12:51:09 GMT
@chris, you can send me the file too bro and I can check it. Your PC is almost a potato bro
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Post by ChrisGFX on Sept 6, 2017 10:50:07 GMT
I think its the OBJ exporter in Cinema 4D. I have exported the same file from Maya and everything is okay. Since the save problem in 10 is fixed I can use FBX again
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Post by ChrisGFX on Sept 6, 2017 12:38:38 GMT
@chris, you can send me the file too bro and I can check it. Your PC is almost a potato bro what do you mean with "Your PC is almost a potato" ?
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Post by ChrisGFX on Sept 6, 2017 16:59:13 GMT
looks like it was a dirty mesh ... I need to take the time to model clean models
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Post by eric on Sept 6, 2017 22:56:39 GMT
@chris, you can send me the file too bro and I can check it. Your PC is almost a potato bro what do you mean with "Your PC is almost a potato" ?
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Post by ChrisGFX on Sept 7, 2017 8:17:08 GMT
what do you mean with "Your PC is almost a potato" ? OMG LOL
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