|
Post by joydeep on Dec 26, 2018 14:10:47 GMT
Hi ! Im new to 3d stuff and im learning unwrapping atm. I like your software a lot better than 3d Max's tool. One problem im encountering quite frequently is curved UVs on cylindrical objects. Now i understand that the islands must be straight to ensure proper texture flow but i dont know how to do it in Virtual spaces. I saw a video where someone used maya to straighten UV shells by going to - unfold - straighten shells . How do i replicate that in VS? Reference Picture below. Edit : I also want to mention that i tried optimizing it using border constraints . Now , im getting a straight shell but it is distorted and some weird stretching is going on. Also tried switching on/off prevent tflips and overlaps. Nothing helps.
|
|
|
Post by dorothywasright on Jan 17, 2019 14:55:50 GMT
Hi joydeep, what you're doing is correct. When you try to straight a circular shell It's unavoidable to have distortions.
|
|