Hi Joy, thanks for your suggestion but that hasn't worked. Are you suggesting that when I bring in the FBX from Rizom into Max it should have the unwrap on the geometry? Forgive my ignorance if thats not the case, my knowledge of unwrapping at this stage is limited.
If you want to add your own graphic to the 3D model you have to export the UV Map as image. In Rizom-Lab you can go to File > Export (Ctrl + N) to save your UV as TIFF image. Than you can add your graphic with Photoshop or other similar tools on top of the exported TIFF, save and apply the image as Diffuse to your 3D object.