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Post by grzegorzb on Nov 7, 2018 13:45:34 GMT
Hey, I have noticed that option super useful in ZBrush as when you use tileable environment maps on props, it is nice to have all cuts hidden in concaves. Would be great to have UVmapping option which generates seam CUTs in concaves (where ambient occlusion would be dark as it would be hidden in shadow) and avoid them on convex edges. Thanks, Grzegorz
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