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Post by nominous on Jul 23, 2018 1:10:50 GMT
Hello, I searched for answers to this question and this thread claims the issue has been solved in a past update. I've tried using both groups and stacked groups, but I still get overlaps for both. Regular groups on left, stacked groups on right: As you can see, some groups overlap each other or non-grouped islands in both cases. My mesh contains mostly imperfectly mirrored geometry. A workaround I found for both groups and stacked groups overlapping is by changing the outline from frontier to box, but this results in wasted UV space within the box outlines: Edit: Is there an option to offset mirrored UVs outside of the 0-1 space by exactly one unit? In the Transform tab, I add a 1 to the value in the Tu box, but the UVs don't line up perfectly when viewed in 3ds Max.
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Post by Remi Arquier on Jul 25, 2018 6:20:00 GMT
Hi
Could you please send me your file ? at remi.arquier@rizom-lab.com using wetransfer. I will use it only for debuging purpose.
Thank you!
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Post by Remi Arquier on Aug 23, 2018 13:43:39 GMT
Fixed in 2018.0.103
Thanks for the report!
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