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Post by benmack180 on Jun 13, 2018 13:46:16 GMT
When I import file chair.fbx (attached) to Rizom, this error dialog appear... ... and the UV in channel 1 is completely lost. I also noticed a weird thing is that when you switched to UV channel 2, some weird faces appear connected 2 chair's handrail (switched back to channel 1 and it'll disappear) I'm using Rizom to create lightmap UV so I have to keep the original channel 1, but this bug make these channel 1 UV completely lost. This FBX file still can be imported to 3ds Max 2016 with no problem, both UV channel still available. Attachments:chair.FBX (249.03 KB)
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Post by benmack180 on Jul 5, 2018 3:40:01 GMT
About these weird faces connected together when using Load UV, I've seen it occurred several times, just create new UV channel in Rizom then the mesh'll display as good as normal, but the UV channel imported from FBX sometime make the mesh display very wrong. The UV Channel imported from FBX : Still that file, just create and switch to new UV channel in Rizom, the mesh displayed good now Download this FBX: nofile.io/f/wB4M7ur878f/Scene-A.FBXIt's not really the exact same problem as the original post here, because although the mesh diplay wrong, UV channel 1 still visible and can be export then imported back to Max successfully, that's acceptable for me now (also no warning about UV vetexes count inferior on import). The chair in original post completely lost channel 1, which I think is a bigger problem.
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Post by Remi Arquier on Jul 17, 2018 11:34:30 GMT
Solved in release 2018.0.94
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Post by benmack180 on Jul 17, 2018 14:28:24 GMT
Great, Thank you! These problems gone now.
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