Post by Bac on Apr 20, 2018 4:45:23 GMT
gyazo.com/b0c8284c31991b4d032350943bf0a087
gyazo.com/84adb3c056920655834de4b838db4b14)
This is my model with UV unwrapped in Max (packed in max into several group using Max, none of them are stacked)
gyazo.com/df53dd6ba26c8f0f329ef7cff99d68a4
When I load it into Unfold3d, use F4 to select the islands I want to stack together then Alt+G, Unfold3d still stack other island I dont select. It even mess up some of my UV islands
Notice the tail, it's original uv is on the top left (see 2nd image) but when I try to stack some selected islands, Unfold3D stack some island (with the same vertext count I guess) together, mess up some other islands (like on the 3rd image)
gyazo.com/e4b7e55c773d9d552ac6da9c81f4718b
In this image, there's 4 identical uv island (2 of them are being selected), I want to stack them into 2 island, but when I select 2 of them and Alt+G, they stack 4 of them together).
gyazo.com/f6844c91a4f11caf822cbb6c2540bdb9
This is what I want (you can check out their original UV on the 4th image above), but in this case, even if I want to pack 4 of them together, Unfold3D won't let me do it by selecting them then Alt+G.
You can see some messed up UV in this image too
gyazo.com/459daf2cd623bc387167b10b4f307086
In this one, Unfold stack them together but it's not right at all
I'm new to Unfold3D. Normally I'd unwrap in Max, have all of those islands stack up where I want, then pack them all in IPackThat. But when it comes to big model with tons of tris, IPackThat is slow as hell. I decide to try Unfold but this is making me crazy
gyazo.com/84adb3c056920655834de4b838db4b14)
This is my model with UV unwrapped in Max (packed in max into several group using Max, none of them are stacked)
gyazo.com/df53dd6ba26c8f0f329ef7cff99d68a4
When I load it into Unfold3d, use F4 to select the islands I want to stack together then Alt+G, Unfold3d still stack other island I dont select. It even mess up some of my UV islands
Notice the tail, it's original uv is on the top left (see 2nd image) but when I try to stack some selected islands, Unfold3D stack some island (with the same vertext count I guess) together, mess up some other islands (like on the 3rd image)
gyazo.com/e4b7e55c773d9d552ac6da9c81f4718b
In this image, there's 4 identical uv island (2 of them are being selected), I want to stack them into 2 island, but when I select 2 of them and Alt+G, they stack 4 of them together).
gyazo.com/f6844c91a4f11caf822cbb6c2540bdb9
This is what I want (you can check out their original UV on the 4th image above), but in this case, even if I want to pack 4 of them together, Unfold3D won't let me do it by selecting them then Alt+G.
You can see some messed up UV in this image too
gyazo.com/459daf2cd623bc387167b10b4f307086
In this one, Unfold stack them together but it's not right at all
I'm new to Unfold3D. Normally I'd unwrap in Max, have all of those islands stack up where I want, then pack them all in IPackThat. But when it comes to big model with tons of tris, IPackThat is slow as hell. I decide to try Unfold but this is making me crazy