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Post by chrisell on Jul 5, 2017 20:10:04 GMT
Unfold3D VS Beta
Version : 0.9.22.g16432c6
Win 7x64
The stretch map colour scheme seems counterintuitive to me. I would expect the more red to mean more stretch, but currently more stretch is represented by more blue. Perhaps this should be inverted? Or allow the user to pick their own limit colours ?
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Post by Remi Arquier on Jul 5, 2017 22:32:54 GMT
Hi Chrisell,
Red color indicate compressed areas, blue color indicate extended areas. This colors reflects the behavior of a material which become warmer when compressed, and colder when extended. Also, since compressed areas imply less pixel definition in your final render, it seems to me appropriate to color them as red, since red color is usually associated with errors.
what do you think of it ?
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Post by chrisell on Jul 5, 2017 23:06:27 GMT
Ah OK - I can work with that logic.
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Post by Remi Arquier on Jul 5, 2017 23:12:13 GMT
Ok.
Btw picking own limit colors feature seems a good think and will be placed in the TODO list.
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