gene
New Member
Posts: 2
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Post by gene on Mar 29, 2018 11:26:56 GMT
Hi there.
I've done some hard/soft edging in my main software (MODO), and I want to split model in Unfold 3D exactly by hard edges. Is there a way to do that quickly? I can export hard edges as selection set in FBX, can I use that in Unfold3D somehow?
Thanks
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Post by olahaldor on Apr 8, 2018 19:01:43 GMT
I just tested this in Modo. - make hard/soft vertex (I used the Game tools for this) - Export FBX - Import in Unfold3D - Open the Object / Mat / OBJ / Smoothing group tool - In Smoothing Groups section, pick one or multiple of the ones available - Press 'C' to cut and unfold
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