fran
New Member
Posts: 1
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Post by fran on Jan 16, 2018 17:44:07 GMT
Hello, I am new in this forum:
I have a problem between Unfold3d and 3dmax ...
I export all my meshes from 3Dmax 2015 as a single FBX and I charge it in Unfold3d.
After finishing the work of UV ..
I export it as FBX, with 3Dmax 2014 compatibility, and when I import it into 3Dmax it does not recognize it, it does not do anything.
Analyzing the contents of the FBX file of Unfold3d, in 'WinHex' is a hexadecimal editor, I see that it appears as a 2016 version always ... will this be why 3Dmax does not recognize it?
What I can do.
Thanks and best regards.
P.S.
My English is disastrous, this text is translated by Google, I have no other option to explain myself in this forum.
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Post by Remi Arquier on Jan 19, 2018 15:25:01 GMT
Hi Fran
Could you please try using the development version of Unfold3D ? It is available in the front page of that forum. The development version use the last FBX SDK and some bug fixes.
Please tell us if it solves the problem.
Thanks
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