Post by holgerhollebolle on Nov 20, 2017 13:22:31 GMT
ohh.. I found the problem. If the Mesh has Ngons the OBJ export or Import seems to teselate the Ngons differently. If I convert the N-Gons to Quads/Tris before Export it works. Maybe this issue can be solved? If not it would be good the recieve a warning when the Mesh contains Ngons.