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Post by Omar Gabriel on Mar 27, 2016 17:08:30 GMT
Hey guys. I love your software but i think that i will wait for the version 10.
My suggest is that i want multiple objects (objs). I want this to not use 3D softwares like 3ds max and Maya. I made character in zbrush, retopology in Topogun, bakes in Knald and texture and export in Quixel. I want Unfold 3D for the UVs.To not use expensives softwares like Maya and 3ds max...
Other suggest is that i want to be tester of the Version 10:)
Cheers and thank you... omargabriel3d@outlook.com
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Post by Remi Arquier on Apr 5, 2016 13:23:19 GMT
Hi Omar, thanks for your suggestion. The next version of Unfold3d will handle multiple UV layers and the FBX file format, do you think it will be OK for you ?
Cheers
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Post by Remi Arquier on Apr 6, 2016 12:45:38 GMT
Omar, I think I answered to much quickly andy previous post is not the answer you are looking for. Actually I am not sure of what you mean by multiple objects. The OBJ file can actually handle several objects in a single file and Unfold3D can already work with multiple objects if all of them are in the same single file. So I don t see what is the problem could you be more precise ?
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Post by FruehBird on May 18, 2016 15:54:49 GMT
Omar, I think I answered to much quickly andy previous post is not the answer you are looking for. Actually I am not sure of what you mean by multiple objects. The OBJ file can actually handle several objects in a single file and Unfold3D can already work with multiple objects if all of them are in the same single file. So I don t see what is the problem could you be more precise ? I believe he is talking about loading in multiple single OBJ files. Merging files together into a single OBJ can cause issues in some software. It would be nice to pack separate files into a single UV space to apply a single texture to multiple objects. With the addition of FBX this would be possible and really nice but the issue I see is that you would have to merge those files into a single file before hand. Allowing the user to add OBJ files as they are working would be great! Say you are working with Character_001.obj and you realize halfway through your unwrapping that you have room to add Character_002.obj. In stead of saving what you have, merging, the OBJ's in another software and then re-importing them you simply add Character_002.obj to your current project and continue unwrapping. When it comes time to export you could choose to export them separately, or as a single FBX file. This would make me very happy
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Post by Remi Arquier on May 20, 2016 12:36:49 GMT
Many Thanks FruehBird.
What I understand: Your need is not to have different UV maps versions of the same 3D object into a single file. But several objects with their own UV map that can be edited into the same UV space. So that you could layout them in the same UV space then exporting them separately or in the same file.
In a global manner, that would avoid some import/export problems that you have when putting several objects into the same OBJ file. And also would reduce the number of export and import operations.
Am I right ?
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Post by FruehBird on May 23, 2016 15:53:26 GMT
That is correct!
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Post by rvillani on Sept 11, 2019 15:18:34 GMT
Has that multiple file import/export functionality ever been implemented? It's been 3 years and I can't find it in the software.
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