i have really noob questions, because I havent worked in a game company.
1.) Can I use unfold3d on my laptop, when im working in a game company? OR do I have to use MAX and Maya on their computers?
2.) Are there any character that I CANT unwrap in unfold 3d?
3.) Should I learn now at the beginning how to unwrap in Maya and max or directly use Unfold3d? Im only a litte bit confused how easy it is, in unfold3d so that I think I have to use Maya or max because its harder and they use it on big games. Should I directly jump to Unfold3D or use Maya or max first? Im only angry about that, that so many game company don't use unfold 3d and then im new there and I use unfold3d and unfold3d is not good in a pipeline. Im angry about that, that maybe I can't use unfold3d on any project (character modeling) where then I have to use Maya or max. I hate Maya and max unwrapping.
2. No, you can unwrap everything and more :-). 3. Maya has pretty good UV tools, especially after recent update. It even has Unfold3D packing algorithm, so you could be more than fine within this software. Max, IMHO, a bit complicated with UV. For instance, if you want to see UV's of a mesh you need to add a separate modifier and than, if you collapse everything, you would need to add this modifier again.
I'm modo/zbrush user and since working with stand-alone Unfold3D, I can say that it's worth the investment. I love the support, UI, packing and selection tools and how fast it generally is.
Don't be angry, please :-). You cannot say that for all game companies. It depends on many factors, even on what engine does the studio use. Let's say, there are studios that are strictly Maya-centric, because their game engine editor is implemented in maya directly (naughty dog etc), but others, who use UE4, Unity etc don't care what software you use as long as you providing good mesh and textures to the game engine. So, in the end, it's up to your workflow. Many indie or mid-range studios are on blender (bad UV tools), some are on Modo (ok UV tools) so Unfold3D might be a good boost.
1.) If you pay a license on you own as a freelancer, and install the license on your personal laptop, you can use your laptop at work. But it is not possible to install it on a computer given that is given by your company.
2.) I would add that with meshes having more 500K polygons, Unfold3D can become slow with small material configuration.