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Post by Vlad on Nov 8, 2017 12:52:14 GMT
Hi, is there a way to transfer or unfold similar elements according to unfolded element? In this screenshot I provided a usual situation when I do need to do this. Should I unfold every bolt (they are identical) and than stack similar or I can unfold one and then tell Unfold3D to use same mapping for all other parts so Auto-Stacking could work after that?
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Post by Vlad on Nov 8, 2017 13:00:22 GMT
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Post by Remi Arquier on Nov 8, 2017 15:00:20 GMT
Hi,
You must copy the edge selection (using Alt-C) you did on a single island, then cut (it will cut them all so that they will have same UV topology). Then unfold one of them, edit its coordinates if you want, then use Shift-C after having selectioned it.
It is what is it showed on the video. I don't understand why it doesn't work for you, could you explain to me?
Many Thanks !
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Post by Vlad on Nov 8, 2017 15:44:08 GMT
Thanks Remi, I've re imported another mesh without N-Gons and it worked. Probably it haven't worked because of the messed up topology that I've brought in. Sorry for bothering.
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