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Post by tyros5 on Oct 21, 2018 5:22:41 GMT
Hi Titus! Thanks for update! I d like get know is it possible via bridge make unfold3d save file fbx ascii format while export it back to max?!
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titus
Junior Member
Posts: 63
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Post by titus on Oct 22, 2018 18:07:52 GMT
Hi Titus! Thanks for update! I d like get know is it possible via bridge make unfold3d save file fbx ascii format while export it back to max?! Yes it's possible. I will do this as soon as possible. i will add this to bridge settings tab.
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Post by dtschultz on Oct 25, 2018 0:05:20 GMT
Hi Titus. I am having issues with scrambled uvs. It looks like the vert order is getting messed up when I send things back and forth from 3ds Max 2018 to Unfold3d. The uvs look fine, but some of the strips are flipped when I get back to Max and I have to go in and fix them all. It's weird though, because it doesn't happen all of the time. I have these strip decals I am using for corners and they mess up consistently. I can't give you the file unfortunately, because it is for work. Do you have any ideas on what might be causing this? Thanks! Actually, here is an example of part of one of the decals. I've tried sending it over as a new uv and sending it over to fix the uvs and both ways the uvs get scrambled. www.dropbox.com/s/ax29edk9fq9rxz6/Decal_Strip.max?dl=0
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Post by chzhfptskfk on Oct 30, 2018 2:44:50 GMT
Hi Titus I got some question. There is no problem going from Max to RizomUV program. But when it moves on, get a warning saying 'Unfold3d was closed without save!' And if i save my work in RizomUV, the program will not turn off and the output will not go to Max. I would like to know if the program version is a compatibility conflict issue or another problem. Max version : Max 2019 ver And RizumUV version : Vertual Space 2018.0.141 Ver.
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titus
Junior Member
Posts: 63
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Post by titus on Oct 30, 2018 8:36:31 GMT
Hi Titus I got some question. There is no problem going from Max to RizomUV program. But when it moves on, get a warning saying 'Unfold3d was closed without save!' And if i save my work in RizomUV, the program will not turn off and the output will not go to Max. I would like to know if the program version is a compatibility conflict issue or another problem. Max version : Max 2019 ver And RizumUV version : Vertual Space 2018.0.141 Ver. Hi there! Try to make clean install and setup 3dsmax like on forum.rizom-lab.com/post/807
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titus
Junior Member
Posts: 63
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Post by titus on Oct 30, 2018 8:40:52 GMT
Hi Titus. I am having issues with scrambled uvs. It looks like the vert order is getting messed up when I send things back and forth from 3ds Max 2018 to Unfold3d. The uvs look fine, but some of the strips are flipped when I get back to Max and I have to go in and fix them all. It's weird though, because it doesn't happen all of the time. I have these strip decals I am using for corners and they mess up consistently. I can't give you the file unfortunately, because it is for work. Do you have any ideas on what might be causing this? Thanks! Actually, here is an example of part of one of the decals. I've tried sending it over as a new uv and sending it over to fix the uvs and both ways the uvs get scrambled. www.dropbox.com/s/ax29edk9fq9rxz6/Decal_Strip.max?dl=0 Hi there, this wierd things could happen in case of 3dsmax vertex indexes, so before sending object to rizom uv try to convert your object in mesh then to poly, and send.
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Post by Bob on Oct 30, 2018 12:11:29 GMT
Hi guys, I downloaded the demo version of RizomUV and having an issue with bridge to 3dsmax. It will send the data to MAX, But when I finish the unwraping and save the work, Rizom remains opened and it wont send the data back to MAX. Iam using MAX2018 and RizomUV2018.0.154.g3e268a8. Is the problem happening because Iam using demo version or is it a bug? Thx fir reply
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titus
Junior Member
Posts: 63
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Post by titus on Oct 31, 2018 8:56:04 GMT
Hi guys, I downloaded the demo version of RizomUV and having an issue with bridge to 3dsmax. It will send the data to MAX, But when I finish the unwraping and save the work, Rizom remains opened and it wont send the data back to MAX. Iam using MAX2018 and RizomUV2018.0.154.g3e268a8. Is the problem happening because Iam using demo version or is it a bug? Thx fir reply Hi Bob, it's because of demo version, it doesn't save output file in case of demo limitations.
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Post by dtschultz on Oct 31, 2018 17:16:23 GMT
Oof. That would be a lot of work for as much as uv'ing as I do. Luckily, it was just that mesh. I am not sure what was wrong with it, but it kept messing up. That might have been a good trick to try to at least fix that mesh. Thank you for the suggestion. Hi there, this wierd things could happen in case of 3dsmax vertex indexes, so before sending object to rizom uv try to convert your object in mesh then to poly, and send.
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titus
Junior Member
Posts: 63
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Post by titus on Nov 8, 2018 22:26:50 GMT
Hi Titus! Thanks for update! I d like get know is it possible via bridge make unfold3d save file fbx ascii format while export it back to max?! Yes it's possible. I will do this as soon as possible. i will add this to bridge settings tab. Now it's possible, new version of bridge released (1.10), so these Ascii or Binary options are in bridge settings tab.
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Post by tyros5 on Nov 9, 2018 3:38:05 GMT
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Post by tyros5 on Nov 9, 2018 3:58:58 GMT
and one thing else (( in edit mode i got next message ...so i return to previous version! (
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Post by dtschultz on Nov 9, 2018 14:49:51 GMT
Hey, Titus. I just got your latest version, and now I am getting these error messages. I've tried restarting Max and re-installing your new version, but no success. I did just purchase Unfold3d (I had been using a demo), so I'm not sure if that has anything to do with it.
- MAXScript Rollout Handler Exception: -- Runtime error: FileStream cannot create: C:\Users\dschultz\AppData\Local\Autodesk\3dsMax\2018 - 64bit\ENU\scripts\Unfold3dBridge\Lua\Unfold3d_Open_UV.lua -- MAXScript callstack: -- thread data: threadID:24296 -- ------------------------------------------------------ -- [stack level: 0] -- In U3D_SEND(); filename: C:\Users\dschultz\AppData\Local\Autodesk\3dsMax\2018 - 64bit\ENU\scripts\Unfold3DBridge\Unfold3dBridge.mse; position: 48233; line: 1047 -- member of: Rollout:unfold3d_Bridge_Rollout -- Defined in encrypted script -- ------------------------------------------------------ -- [stack level: 1] -- called from btn_1.pressed(); filename: C:\Users\dschultz\AppData\Local\Autodesk\3dsMax\2018 - 64bit\ENU\scripts\Unfold3DBridge\Unfold3dBridge.mse; position: 77721; line: 1594 -- member of: Rollout:unfold3d_Bridge_Rollout -- Defined in encrypted script -- ------------------------------------------------------ -- [stack level: 2] -- called from top-level
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titus
Junior Member
Posts: 63
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Post by titus on Nov 9, 2018 19:07:22 GMT
Hi guys, yes there were some mistakes. Please download and istall it again.
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Post by dtschultz on Nov 9, 2018 21:10:46 GMT
Thank you! It works for me now.
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