I am very new to Unfold3D. Forgive my newbie question.
The checkers on the UV checkers texture are very large on my object. If I scale my UVs up, the checkers become smaller and easier for me to use (easier to evaluate stretching, etc.). Is there a way to set the tiling of the UV checkers to a higher value so the checkers are smaller on my object without upscaling my UVs?
I found my answer. In the bottom section of the UI, there is a tab entitled "Texture Mults". You can set the value there for the number of times you want you texture to tile in a single UV space. By default, the value is 1. I set mine to 50 and the tiling was perfecto.