Post by kwhali on Sept 30, 2017 6:34:34 GMT
Some meshes I have unwrapped manually, especially when troubleshooting some island that is black that Unfold3D seem to have trouble with without manual assist. After dividing the island to find the misbehaving one, I may want to weld the small islands I made. Another situation can be automatic seams creates tiny islands or triangles, these may be necessary to avoid the bad islands that show up black or due to non manifold geometry. If not though, it would be good to weld them back to bigger islands to reduce the amount of islands. Sometimes this is not good if it would make the island more difficult to pack, but I am not too fussed about that right now.
When working with many of these islands(the fireplace mesh from a while back, getting the veneer and some decorative parts underneath it to nice islands involved alot of cutting/juggling islands around and trying to look at which edges would weld well. Could Unfold3D help here in anyway by looking at the islands edge/seam to see if neighbouring islands sharing the seam would be good to weld and by how many edges(so to avoid too much red/blue stretch).
I could see a slightly manual approach too where like a text editor "Find and Replace feature" you could cycle through islands and welds that Unfold3D suggests. If I know what two(or more) islands to weld but want Unfold3D to figure out how to weld them best, that'd be a nice feature too. It is like a reverse of auto seams? Some meshes seem to have hundreds of little islands or single triangles, I am not sure if this is error of Unfold3D auto seam features or mesh quality error. If an autoseam error this feature could help fix afterwards depending how it is implemented.
When working with many of these islands(the fireplace mesh from a while back, getting the veneer and some decorative parts underneath it to nice islands involved alot of cutting/juggling islands around and trying to look at which edges would weld well. Could Unfold3D help here in anyway by looking at the islands edge/seam to see if neighbouring islands sharing the seam would be good to weld and by how many edges(so to avoid too much red/blue stretch).
I could see a slightly manual approach too where like a text editor "Find and Replace feature" you could cycle through islands and welds that Unfold3D suggests. If I know what two(or more) islands to weld but want Unfold3D to figure out how to weld them best, that'd be a nice feature too. It is like a reverse of auto seams? Some meshes seem to have hundreds of little islands or single triangles, I am not sure if this is error of Unfold3D auto seam features or mesh quality error. If an autoseam error this feature could help fix afterwards depending how it is implemented.