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Post by simbiosi on Sept 14, 2017 22:28:43 GMT
Hi I have try to save from Unfold in OBJ or in FBX after created UW but in substance painter my model is always inverted. Of course this can be the fault of the previous source, but in Unfold the object is correctly shown. I can open in other tools to fix this and later save but why if in unfold is correctly display and in Substance is flipped? Should it be there an option, to save with flipped face, just in case of those problem? Or in Unfold it should shown the real direction of faces. I am little puzzle. Thank you Fabrizio
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Post by Remi Arquier on Sept 15, 2017 18:55:08 GMT
Hi Fabrizio,
That's a big concern.
Can I ask you from where your object come from ? Which 3D software do you use ?
Also you can send me the obj file to wetransfer.com at remi.arquier@rizom-lab.com
Thank you !
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Post by simbiosi on Sept 15, 2017 22:36:50 GMT
As metion on another post I use Formz I sent the file. thank's
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Post by Remi Arquier on Sept 22, 2017 14:22:44 GMT
Hi Fabrizio
I actually loaded your meshes and actually it not well displayed even in Unfold3D. Your mesh file source, coming from Formz has all its polygons flipped. Maybe there is some options in FormZ that allow you to invert them.
thank you for your report.
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