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Post by FruehBird on Sept 8, 2017 15:11:49 GMT
I am getting a warning:
Could I get an example of what this means so that I can check the mesh that's getting input.
When errors like this show up the error window explodes. Is it possible to condense the same errors into a collapsible hierarchy with an error count so you can see if there are other errors?
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Post by Remi Arquier on Sept 12, 2017 13:32:09 GMT
Hi FruehBird, Here is the case: P0 and P2 connection is splitted because of the presence of P1. Such topology should be handled by Unfold3D but the good thing is that they usually be removed in 3D space since they produce ugly rendering results, even without talking about UVs. The problem of the warning box that explode as been fix into the last version. thank you
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