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Post by FruehBird on Aug 23, 2017 15:14:18 GMT
Ran into a problem yesterday with just saving. When using Ctrl+S or file save It seems that It only sometimes saves.
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Post by Remi Arquier on Aug 25, 2017 9:44:45 GMT
Thank you for the report.
Do you use FBX files format or OBJ file only ?
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Post by FruehBird on Aug 25, 2017 13:52:41 GMT
I work with OBJ only.
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Post by Remi Arquier on Aug 25, 2017 14:56:07 GMT
Thanks. The next time you have the bug, could you please press key "l" (it will shows the command log), then copy and paste the full log here please ? That would really help because I cannot reproduce that here.
thank you for you help !
(Notice that the last version of Unfold3D VS is 0.10.8)
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jim
New Member
Posts: 9
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Post by jim on Aug 25, 2017 19:06:19 GMT
I have a similar issue aswell, hard to explain but seems like after awhile it refuses to export all flattened UVs, like it kind of stops recognizing that all UVs are flattened. Using obj only. You can see its flat in Unfold, and imported into Cinema4D the buttons are not flat. I happens randomly. Attachments:
Unfold_Log.txt (4.74 KB)
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Post by Remi Arquier on Aug 26, 2017 13:11:53 GMT
Hi Jim
Thank you for the report. Could you please send me the OBJ file at remi.arquier@rizom-lab.com ? It would help a lot to save the problem. I will of course don't use the model for anything else than correct the bug.
Thank you in advance.
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jim
New Member
Posts: 9
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Post by jim on Aug 26, 2017 16:41:45 GMT
Hi Remi, I can send the obj, but I honestly think its a timer/timeout problem possibly with Cinema4D, or the Unfold Exchange plugin. Do you have an email or ftp I can upload to?
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Post by Remi Arquier on Aug 26, 2017 17:39:06 GMT
Ok. But that would be good that at look at it whatever. I think the simplest solution for the mesh transfer is wetransfer.com/ and my email: remi.arquier@rizom-lab.com Fruehbird, I am still open to get your mesh to track the bug you discovered. I think they are probably unlinked.
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Post by ChrisGFX on Aug 28, 2017 14:38:46 GMT
I have the same problem here: left what I have in the saved file -> right the UV in Unfold Chris Edit: I used OBJ and FBX for export / save .... after saveing 4 times OBJ and 2 times FBX thr program crashes.
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Post by Remi Arquier on Aug 28, 2017 14:54:52 GMT
Thanks Chris, do you have loaded the mesh using the C4D to Unfold3D importer ? Or did you use a classic File->Load ?
And do you have the script log ? giving me the log does help A LOT to solve bug like this one.
Also, can you confirm me that you used FBX2014 por FBX2013 compatibility mode (in Edit->Preferences) ?
Thanks !
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Post by valerainthecar on Aug 28, 2017 18:25:46 GMT
I have the same problem, it seams that the program ceases to save changes in a file after some quantity of actions. If you open the file and make a couple actions with UV, and then save the file and close the program, than changes will be saved. But if you work with UV for some time (or example, half an hour), then most of your progress will not be saved I use a classic File->Load
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Post by Remi Arquier on Aug 29, 2017 10:52:50 GMT
Thank you Valera !
Did you use OBJ or FBX files ?
Can you provides some meshes and the script log (presss key 'L' then copy and paste the log there). It accelerates A LOT the debugging.
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jim
New Member
Posts: 9
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Post by jim on Aug 29, 2017 12:05:29 GMT
Remi, I mailed you a link to 2 files on wetransfer from my Official email.(Not this email, its only for spam )
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Post by ChrisGFX on Aug 29, 2017 14:11:49 GMT
Thanks Chris, do you have loaded the mesh using the C4D to Unfold3D importer ? Or did you use a classic File->Load ? And do you have the script log ? giving me the log does help A LOT to solve bug like this one. Also, can you confirm me that you used FBX2014 por FBX2013 compatibility mode (in Edit->Preferences) ? Thanks ! I have used classic Export and load. I ahve used 2017 ... I'll try 2013 and 2014 later
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Post by Remi Arquier on Aug 29, 2017 15:03:27 GMT
Chris, That's not necessary to try the 2013 and 2014 modes If you don't need them, however I believed that you used them.
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