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Post by andrew on Jul 16, 2017 6:20:42 GMT
When I export from Unfold3D VS RS 0.9 in 3DMAX wrong look normal. After applying two modifier normal object looks good.
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Post by Remi Arquier on Jul 16, 2017 18:23:15 GMT
Hi Andrew,
thank you for reporting this problem and posting pictures. Can you please send me the obj file of this cube when exported from 3DS to Unfold3D ?
Thank you very much
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Post by andrew on Jul 17, 2017 4:12:09 GMT
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Post by Remi Arquier on Jul 17, 2017 12:41:52 GMT
Thank you Andrew, but this file is the file exported from Unfold3D, I would need the original one, which is exported from 3DSMax.
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Post by andrew on Jul 17, 2017 15:36:54 GMT
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Post by Remi Arquier on Jul 17, 2017 17:21:41 GMT
Great! I check that. I come back asap.
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Post by Remi Arquier on Jul 17, 2017 17:29:13 GMT
Yes, you found a bug, there is a problem, we must solve that.
For now, if you have some options at export in 3DS, disable "use relative indexes" or enable "use absolute indexes".
Whatever, we will solve the problem and upload a fix for that.
Thank you for your feedback !
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Post by Remi Arquier on Jul 17, 2017 17:49:13 GMT
Andrew, Also for now, you can try exporting - inporting using FBX file format. If you do it please tell me if it works.
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Post by andrew on Jul 18, 2017 5:45:37 GMT
Thank Remi. I checked fbx is working fine. I will still test
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Post by andrew on Jul 18, 2017 8:03:52 GMT
When saving fbx to be a creation of another obj file with UV. And the program makes it unnecessary triangulation
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Post by Remi Arquier on Jul 19, 2017 8:50:39 GMT
Thanks Andrew. That's another one to solve.
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