I just got an indie month license to evaluate Rizom UV with the intention of purchasing a perpetual license eventually,
I am used to work with subd workflows in production but quite new to doing lightmap uvs for realtime rendering that I am trying to learn, Needless to say that you guys done such a good work with the interface and overall look and feel, it is really pleasing to work compared to regular 3ds max/maya workflow..
Having said this, I am curious to know if there is any documentation onto changing grid size and or importing a custom image to the grid viewport for pixel snapping.
I've googled but havent found any tutorials from Rizom that tackle the specific task of doing lightmap uvs. I believe many people would be interested in this while handling multiple uvs and multiple meshes in one scene.
If there is some documentation on this please let me know, thank you