Is it possible to use multiple UV Channels? I saw an old forum post that said it would be possible to do with an .fbx in the next version (which I am assuming is this version). I tried it, but I don't see anywhere to switch between the uv channels.
As this feature require much work, we reported it. However I have some question about it:
1- Do you simply want to load multiple UV channels and work on only one at a time, then switch from one to another and save the whole thing in a single file, OR 2- To be able to display multiple UV channels at a time and be able to pack them in a same UV tile for example ?
Is it a gamebreaker for you if that feature is not present ? Could you please tell me how much is it important for you ? It would help us to prioritize our work.
I would like to be able to do the first. In my current workflow, I use a plugin to send my mesh using a specified uv channel to UV Layout. If I could load all three uv channels and switch between them in Unfold3d that could make the fact that I have manually import/export to Unfold3d ok. I really would need this feature. We use up to 3 channels on all of our objects, and if I couldn't do this it would keep me from using Unfold3d, unfortunately.
I really like what you've done. Is there any chance of having the option to export the fbx out as an older version? I know this is annoying, but Modo doesn't have anything past 2015. I'm sorry to make an additional request on top of what you've already done.