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Post by holgerhollebolle on Nov 29, 2017 10:08:48 GMT
I found out that on Mac it works. But you have to enter the Path to the Application manually and you need to dig into the Program package. So instead of linking to programs/Unfold3D.2017.0.app you need to link to : programs/content/MacOS/Unfold3D.2017.0
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lubo
New Member
Posts: 6
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Post by lubo on Nov 29, 2017 10:57:38 GMT
Regarding materials... In R19 are materials ignored when export/import via bridge. ( I saw little gif inside bridge folder as explanation of workflow, but don´t work this way) Exported to U3D are also materials, but can be used only as helper for creating groups. After save appaered c4d viewport, there´s only group of objects under temp.obj object without materials. I was check default color, color shader or single color texture inside color tab in material, result is always the same. Looks like bridge as "live exporter" ignore data stored inside materials and use just names of materials associated to objects...
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Post by BoB on Dec 8, 2017 9:25:50 GMT
Can't you get a mac version?
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Post by eric on Dec 10, 2017 5:09:54 GMT
You will have to contact the plugin/bridge developer for that.
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Post by pixonoid on Apr 24, 2018 18:31:17 GMT
somehow it stoped sending the files back to c4d, it does save as temp file to the right folder but c4d doesnt update the scene
any ideas?
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Post by eric on Apr 26, 2018 14:42:05 GMT
I think someone was able to force it to work on OSX, but I do not remember, sorry!
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Post by pixonoid on Apr 27, 2018 5:21:26 GMT
I think someone was able to force it to work on OSX, but I do not remember, sorry! sorry forgot to mention i was talking about windows 10 C4d R19
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Post by ChrisGFX on Jul 21, 2018 16:09:11 GMT
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Post by Aguy on Aug 2, 2018 14:16:24 GMT
Doesn't work for me on R19.
Traceback (most recent call last): File "'RizomUV Exporter.pypv'", line 45, in Execute File "'RizomUV Exporter.pypv'", line 215, in __init__ File "'RizomUV Exporter.pypv'", line 90, in __init__ File "'RizomUV Exporter.pypv'", line 109, in settings_load File "'RizomUV Exporter.pypv'", line 98, in dispatch File "/Applications/MAXON/Cinema 4D R19/resource/modules/python/Python.osx.framework/lib/python2.7/UserDict.py", line 23, in __getitem__ raise KeyError(key) KeyError: 'Temp'
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arsen
New Member
Posts: 6
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Post by arsen on Aug 3, 2018 14:58:19 GMT
Doesn't work for me on R19. Traceback (most recent call last): File "'RizomUV Exporter.pypv'", line 45, in Execute File "'RizomUV Exporter.pypv'", line 215, in __init__ File "'RizomUV Exporter.pypv'", line 90, in __init__ File "'RizomUV Exporter.pypv'", line 109, in settings_load File "'RizomUV Exporter.pypv'", line 98, in dispatch File "/Applications/MAXON/Cinema 4D R19/resource/modules/python/Python.osx.framework/lib/python2.7/UserDict.py", line 23, in __getitem__ raise KeyError(key) KeyError: 'Temp' Can you make a screenshot of the console(in C4D Script -> Console... )?
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arsen
New Member
Posts: 6
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Post by arsen on Aug 13, 2018 18:16:35 GMT
New update for expanded version of the C4D plug-in has been released. In the new release, it became possible to export the current edges selection to RizomUV. You can get here: Rizomuv C4D Exporter Extended
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lubo
New Member
Posts: 6
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Post by lubo on Aug 13, 2018 18:29:49 GMT
Hi Arsen, I was buy your extended version of bridge, but when I tried export simple capsule object, I got strange selection inside RizomUV...more here in video
Also don´t understand creating scripts...Must be used external lua scripts before export to RizomUV? Can you post (or deeply explain how to create them) example scripts (for extended version) Thanks, Lubo
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arsen
New Member
Posts: 6
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Post by arsen on Aug 13, 2018 19:27:04 GMT
Hi Arsen, I was buy your extended version of bridge, but when I tried export simple capsule object, I got strange selection inside RizomUV...more here in video
Also don´t understand creating scripts...Must be used external lua scripts before export to RizomUV? Can you post (or deeply explain how to create them) example scripts (for extended version) Thanks, Lubo
Hi, It seems the plugin does not work with the new version(RizomUV_VSRS.2018.0.95). With the previous(RizomUV_VSRS.2018.0.85) everything is all right. I need a little time to find out the reason. Each action in RizomUV is recorded. You can press L and see all the recorded actions. All you need is to copy all text after the ZomLoad command and paste it into the Script Manager window. This is the easiest way.
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arsen
New Member
Posts: 6
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Post by arsen on Aug 14, 2018 2:04:07 GMT
Hi Arsen, I was buy your extended version of bridge, but when I tried export simple capsule object, I got strange selection inside RizomUV...more here in video
Also don´t understand creating scripts...Must be used external lua scripts before export to RizomUV? Can you post (or deeply explain how to create them) example scripts (for extended version) Thanks, Lubo
I added support for RizomUV_VSRS.2018.0.95. Please check email with notificaton of update or download directly from Gumroad. The problem is that in version 0.95 the mesh data structure has been changed. I used the previous version of RizomUV. But now everything should be ok. Please test it.
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lubo
New Member
Posts: 6
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Post by lubo on Aug 15, 2018 11:56:47 GMT
Arsen, must say, perfect job... Works as expected, also understood scripts idea. I was think scripts made something inside c4d, but *.lua scripts (created in c4d enviroment in your script manager) have effect only in rizomuv software.(are executed after loading mesh/uv´s in rizomuv enviroment) This scripts make creating good uv´s really "one click" solution.
Thanks for help, Lubo
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