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Post by kanistra on Feb 23, 2019 6:09:19 GMT
Hello, I am trying to unwrap tire, i would like to have perfectly straight uv map so i can create bump/displacement for sidewall and track. IT looks like mt uv map is very distorted on the edges, what could be done to fix this ? See attached image. Attachments:
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Post by ChrisGFX on Feb 23, 2019 9:04:31 GMT
hi have you tried this? Chris EDIT: I see you are using an old version. You should update to the current version ...
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Post by alanmattano on Jan 2, 2020 3:21:06 GMT
Select the top edge and apply the horizontal constraint. Do the same with the other edges. At this point apply what Chris suggested. If you want to optimize the UV space, consider adding a cut in the middle to get two islands and then pack them.
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