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Post by oliverhotz on Nov 14, 2018 15:01:32 GMT
The OSX Version of the bridge has been updated. This wouldn't have been possible without Pixologic Support and Remi. Was a tough one to nail down, but we got it ! Enjoy.
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Post by oliverhotz on Nov 21, 2018 3:27:27 GMT
I just updated the zbrush bridge again. Completely redone from the ground up, also now including automatic roundtrip (it calls an included lua script, which you can of course modify at your pleasure) The video to the bridge has also been updated: vimeo.com/301984523Tested on Windows and OSX (Mojave)
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Post by Barry on Nov 22, 2018 9:20:40 GMT
It works for me..... very helpful plugin. But, I get an error... Failed to load image file "splash_vs.png"
Does not hinder anything. I have ZBrish 2018.1 & Rizom 2018.
Thanks.
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Post by Edward on Nov 28, 2018 15:47:44 GMT
Now I'm craving a modo to rizom bridge
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 3, 2019 20:55:44 GMT
Hi All.
I just purchased the Rizom UV Bridge for Zbrush.I can't get the automatic submit to work. I am using Zbrush 2019.1.2. I see this message in RizomUV.
The parameter "WorkingSetPrimType" is not recognized.
I am using Windows 10.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 3, 2019 21:06:11 GMT
Hi All.
I just purchased the Rizom UV Bridge for Zbrush.I can't get the automatic submit to work. I am using Zbrush 2019.1.2. I see this message in RizomUV.
The parameter "WorkingSetPrimType" is not recognized.
I am using Windows 10.
Here is the contents of the LUA file:
ZomLoad({File={Path="D:/ZBrush 2019/ZStartup/ZPlugs64/ODRizomBridge/1.OBJ", ImportGroups=true, XYZ=true}, NormalizeUVW=true}) --U3dSymmetrySet({Point={0, 0, 0}, Normal={1, 0, 0}, Threshold=0.01, Enabled=true, UPos=0.5, LocalMode=false}) ZomSelect({PrimType="Edge", Select=true, ResetBefore=true, WorkingSetPrimType="Island", ProtectMapName="Protect", FilterIslandVisible=true, Auto={Skeleton={}, Open=true, PipesCutter=true, HandleCutter=true}}) ZomCut({PrimType="Edge"}) ZomUnfold({PrimType="Edge", MinAngle=1e-005, Mix=1, Iterations=1, PreIterations=5, StopIfOutOFDomain=false, RoomSpace=0, PinMapName="Pin", ProcessNonFlats=true, ProcessSelection=true, ProcessAllIfNoneSelected=true, ProcessJustCut=true, BorderIntersections=true, TriangleFlips=true}) ZomIslandGroups({Mode="DistributeInTilesEvenly", MergingPolicy=8322, GroupPath="RootGroup"}) ZomPack({ProcessTileSelection=false, RecursionDepth=1, RootGroup="RootGroup", Scaling={Mode=2}, Rotate={}, Translate=true, LayoutScalingMode=2}) ZomSave({File={Path="D:/ZBrush 2019/ZStartup/ZPlugs64/ODRizomBridge/1.OBJ", UVWProps=true}, __UpdateUIObjFileName=true}) ZomQuit()
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Post by oliver on Jul 3, 2019 21:09:02 GMT
did you adjust the path in the .lua script?
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Post by abs0lutekelvin on Jan 23, 2020 3:40:46 GMT
is there a way to keep the uvs when sending to Rizomuv. I have multiple subtools that have uvs already. I just want to pack it
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