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Post by ashyankee on Aug 4, 2019 7:08:08 GMT
I'm evaluating RizomUV now.
I'm making models in Maya and taking them to Unreal Engine. Now unreal engine uses Z-axis as world up axis. So I've changed Maya settings to reflect the same.
Now when I bring models from Maya to RizomUV for UV mapping, my models are upside down and sideways because my Maya is set to Z-axis up.
I searched for settings in RizomUV but I couldn't find it. Can this be done in RizomUV?
I wont be able to use this tool if I cannot change the world up axis to Z-axis.
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