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Post by quontyn on May 28, 2019 20:08:50 GMT
Hey guys, I've been trying to optimize my art pipeline and found a small quality of life bug when using the RizomUV 3DS Max bridge.
Basically, if I load an .fbx file with topology errors normally through the command line or the file menu, I'll get a popup along the lines of "Input polygon mesh data has unfixable topology error(s)". This is great, gives me some feedback on why my mesh didn't load.
However, when I load a file through a lua script, for example in the 3DS Max bridge script:
U3dLoad({File={Path="C:/RizomuvBridge_TMP/rizomuv_TMP.fbx", ImportGroups=true, XYZUVW=true, UVWProps=true}}) no error popup shows up and instead just opens an empty project. It would nice to still have the feedback so that artists aren't confused on why their mesh isn't getting loaded.
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