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Post by eveline on Feb 19, 2019 11:09:58 GMT
Hello, I'm testing Rizom UV Real Space to create UV's in real world scale. I really like all the options for selecting and making the cuts, but I'm struggling a bit with the orientation of my UV islands. When I look at the front of the model, I want the UV islands to be oriented so there's no mirroring or rotation. Basically if I use the numerated texture grid, I want 01 in the top left corner and 99 in the bottom right corner. Right now, some of my islands are slightly rotated or mirrored. I already tried different settings for initial orientation and orientation optimization, but nothing seems to get me the right result. Of course I can select them one by one and flip, but I was hoping for a one-click solution. Screenshot: imgur.com/a/zueQW71Thanks in advance!
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Post by Remi Arquier on Mar 7, 2019 5:06:25 GMT
Hi You can select edges that you want to be vertical and use the feature "Align Island Vertically to Selection".
If you want to repack after, select the Island then apply the flag "Rotate Off" (see Initial Orientation). This will prevent the island from rotating if you pack them again.
Best regards
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